The Simple Walk Cycle

Our next big project was a simple, yet very fiddly animation. A walk cycle, which is a character walking continuously. These animations are used in games all around, and it was time for me to have my own go. Prior Research First of all, I did some basic Research on how exactly people walk. Despite us... Continue Reading →

Low Poly Environment

Our class has been tasked by Washington Mind to create a game for their website, to help calm their users and children in times of stress. So our project in 3D modelling at the current time is to create a low poly tile, which will be used in the title screen. We decided each game... Continue Reading →

The VFX and Games Industry

I've been looking into VFX, and Games Design companies to take a look into what jobs are like in the company, experience, salaries and more. Bethesda Softworks [Rockville, DC] Created in 1986 by Christopher Weaver, and now in 2017 it is one of the leading games companies for Story and RPG Games. They are now... Continue Reading →

Ident Project

Lesson 1: Today we planned out our Ident projects. This involved planning our assets, story boarding and explanations. An Ident is a very small animation which tells a simplistic story, which usually ends up showing a name or logo to promote our-self. Synopsis A small tree stands alone, but an arrow heads towards it. The... Continue Reading →

Analyzing Animation Shorts

Analyzing "Mike's New Car" When Sully finds out that he can adjust his seat , he starts to move the seat in all sorts of directions, including up ad down. Its quite unrealistic that Sully can go as low as what he did, but adds emphasis and is exaggerated to make the animation both more... Continue Reading →

My First Animation

Moving on from Maya's modelling capabilities, we are now going to have a look at how to animate in Maya, and my first animation. During the course of the lesson I had to remember to keep in mind the 12 principles of animation. They helped me make the animation a lot more interesting, and exaggerated.... Continue Reading →

The 12 Principles of Animation

An animator must consider the 12 Principles of Animation when animating to make it perfect. Its in the front of your mind when animating, so I suppose I should learn them, right? Timing and Spacing This gives objects and characters the illusion of moving within the laws of physics. Timing refers to FPS, like if... Continue Reading →

Transforming the Walking Sim

Remember the Walking Simulator? I turned it into something more... Creative. My original Walking Simulator was a small room, which you could exit by picking up the key, and activate the radio with a battery. I decided with the torch feature it would be cool to recreate it into a horror or thriller style game,... Continue Reading →

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