VFX Group Project [Week 1]

For the first part of this year we are undergoing a group project based on worlds which are not our own. I chose the VFX Project, alongside Jake, Alice and Liam. Within this project we must create an enticing teaser trailer, lasting around 30 seconds long. First we created a Trello group, in which we... Continue Reading →

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Learning Substance Painter

Despite the fact, that I had used substance Painter before, I always had difficulty, therefore in these 2 lessons it was time to perfect my knowledge of the program. What is Substance Painter? Substance Painter is a program which lets you bake textures, create textures and render them out. It is a alternative to Photoshop,... Continue Reading →

Storyboard and Establishing Shots

In the first lesson of concept art, back from year 1 too year 2 we are having a look at storyboarding in preparation for the next project I will be working on. To start of we need to do research on both storyboarding and other aspects of creating a storyboard. What is a storyboard? A storyboard... Continue Reading →

VFX Side Project and Practise

Besides this not being a major part of my VFX project this year I still decided to test out lighting and the green screen in class. Using an old nerf gun I had, which looked remotely like an alien blaster. Hence I decided to recreate a blaster shooting scene. I recorded myself 'pretending' to shoot... Continue Reading →

The Summer Project

The next project in modelling is focusing on Quality over quantity, and we been given the task to each creates a high-quality asset to create a small scene. Our group theme was Steampunk. I don't know much about Steampunk bar the fact of its new technology in olden times, at least that what I imagined.... Continue Reading →

The Simple Walk Cycle

Our next big project was a simple, yet very fiddly animation. A walk cycle, which is a character walking continuously. These animations are used in games all around, and it was time for me to have my own go. Prior Research First of all, I did some basic Research on how exactly people walk. Despite us... Continue Reading →

Games Through Time

Throughout History, Games have been limited by hardware. Whether its nowadays PC's that can't handle graphics or the old Arcade Machines which couldn't handle anything more than 8-bit. I'm going to go through some of my favourite games and explain exactly how it was limited by hardware, and how the design of the game worked... Continue Reading →

A long time ago….

I'n a galaxy, far, far away... I recently aquired a new plugin for After Affects called Particular. This allows for much more creativity with particles and with this i created a Star Wars Hyperspace jump and the Next Gen text. I used a particle emitter to emit particles randomly around a box, which created stars.... Continue Reading →

The World of Spheres

What happens when there is 21 spheres, loaded into a world, each with their own unique code assigned to them? Chaos. We were given each our own task, to create our own sphere code, which could do anything we wanted. I decided that upon every collision my sphere makes, the roblox death sound plays. Originally... Continue Reading →

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